greenpool.dev
Online 193.81.121.159:28015 checked 12m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 164/500
- 131/100
- 72/700
- 17/200
- 27/1000
- 251/700
Quick answers
from the figures on this pageWipe schedule
What wipe timing does greenpool.dev follow?
To tell the rhythm of greenpool.dev, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 18 hours ago the current world was made.
Lists and filters
Which tags does greenpool.dev carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from greenpool.dev. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show greenpool.dev?
On Rust Metrics, greenpool.dev sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does greenpool.dev hold among Rust servers?
Player hours over seven days put greenpool.dev at #15,326, in the top 69% of all ranked servers.
What player count does greenpool.dev carry?
Current headcount on greenpool.dev: 0 players, 2 slots available. A seven-day average of 0 players is the reading.
Operator and location
Where does greenpool.dev sit?
No region tag on greenpool.dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 193.81.121.159:28015.
What Rust version is greenpool.dev on?
Reading: greenpool.dev, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on greenpool.dev, and is it online?
greenpool.dev reports online. Status: normal. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on greenpool.dev?
No gather rate appears in the name: greenpool.dev. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on greenpool.dev?
Check: map. Procedural, generated by the game, on greenpool.dev.
Connection
What do you do to join greenpool.dev?
Press F1 in Rust and enter client.connect 193.81.121.159:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.