dev server
Offline 193.61.243.108:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/500
- 130/100
- 190/225
- 67/700
- 12/200
- 20/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does dev server follow?
Its rhythm cannot be told from the wipes of dev server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 24 days ago.
Tag meanings
Which tags does dev server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from dev server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does dev server appear in Rust Metrics lists and filters?
On Rust Metrics, dev server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does dev server sit in the rankings?
Player hours over seven days put dev server at #14,163, in the top 64% of all ranked servers.
What is the population on dev server?
Status for dev server: offline. Last seen 18 days 14 hours ago.
Operator and location
Which location does dev server run from?
No region tag on dev server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 193.61.243.108:28015.
What Rust version is dev server on?
Reading: dev server, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is dev server, and is it online now?
Check: connection. dev server is offline at this moment. Last contact was 18 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 5 October 2026.
Rules and settings
How is dev server configured, and what rules are in force?
No gather rate appears in the name: dev server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is dev server on?
The game generates a procedural map for dev server.
Connection
What do you do to join dev server?
Press F1 in Rust and enter client.connect 193.61.243.108:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.