My Rust | PvP Test
Offline 193.58.121.99:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 130/100
- 29/225
- 13/700
- 3/200
- 2/1000
Quick answers
from the figures on this pageWipe timing
How often does My Rust | PvP Test wipe, and when?
To tell the rhythm of My Rust | PvP Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 1 hours ago.
Tag meanings
Which tags does My Rust | PvP Test carry, and what do they mean?
Tags published by My Rust | PvP Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does My Rust | PvP Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry My Rust | PvP Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does My Rust | PvP Test hold among Rust servers?
Ranking for My Rust | PvP Test: #13,027 on seven-day player hours, top 59% of all ranked servers.
What is the population on My Rust | PvP Test?
Reading for My Rust | PvP Test: offline at this moment; last seen 9 days 20 hours ago.
Server
What location is My Rust | PvP Test hosted in?
No region tag on My Rust | PvP Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 193.58.121.99:28015.
What Rust version is My Rust | PvP Test on?
Reading: My Rust | PvP Test, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is My Rust | PvP Test, and is it online now?
Check: connection. My Rust | PvP Test is offline at this moment. Last contact was 9 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.
Map and rules
What settings and rules apply on My Rust | PvP Test?
No gather rate appears in the name: My Rust | PvP Test. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on My Rust | PvP Test?
The game generates a procedural map for My Rust | PvP Test.
Connection
How do you connect to My Rust | PvP Test?
Check: join. Open Rust, press F1, then enter client.connect 193.58.121.99:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.