Test Server
Online 193.34.77.22:28015 checked 10m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:31 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 44/500
- 129/100
- 52/225
- 25/700
- 4/200
- 7/1000
Quick answers
from the figures on this pageReset cycle
What happens on Test Server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 47 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Test Server follow?
Its rhythm cannot be told from the wipes of Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 24 days 16 hours ago.
Tag meanings
How should you read the tags on Test Server?
Tags published by Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Test Server hold among Rust servers?
Ranking for Test Server: #14,098 on seven-day player hours, top 63% of all ranked servers.
What player count does Test Server carry?
0 of 10 slots are filled on Test Server right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 21:00 UTC, averaging 0 players at that hour.
Server details
Where does Test Server sit?
No region comes from Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 193.34.77.22:28015.
What Rust version is Test Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Test Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Test Server, and is it online?
Check: connection. Test Server is online at this moment. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on Test Server?
No gather rate appears in the name: Test Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is off. That is Valve's anti-cheat.
Which map is live on Test Server?
The game generates a procedural map for Test Server.
How to join
What do you do to join Test Server?
Check: join. Open Rust, press F1, then enter client.connect 193.34.77.22:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.