RandomRaids local test
Offline 193.34.213.83:28115 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 103/500
- 134/100
- 151/225
- 45/700
- 5/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does RandomRaids local test follow?
The rhythm of RandomRaids local test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 13 hours ago.
Lists and filters
Which tags does RandomRaids local test carry, and what do they mean?
Tags published by RandomRaids local test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RandomRaids local test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RandomRaids local test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does RandomRaids local test sit in the rankings?
Ranking for RandomRaids local test: #15,317 on seven-day player hours, top 70% of all ranked servers.
How full does RandomRaids local test get?
Reading for RandomRaids local test: offline at this moment; last seen 11 days ago.
Operator and location
What location is RandomRaids local test hosted in?
Reading: location. RandomRaids local test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 193.34.213.83:28115.
What Rust version is RandomRaids local test on?
Rust network protocol 2634 and build 167781 on Windows is the build RandomRaids local test runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is RandomRaids local test, and is it online now?
Check: connection. RandomRaids local test is offline at this moment. Last contact was 11 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does RandomRaids local test enforce, and what are its settings?
Check: gather rate. The name RandomRaids local test does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is RandomRaids local test on?
The game generates a procedural map for RandomRaids local test.
Connection
What do you do to join RandomRaids local test?
Check: join. Open Rust, press F1, then enter client.connect 193.34.213.83:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.