Test
Offline 193.32.126.176:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 00:37 UTC25d ago | 1 | – | running | 1 |
| Fri 2 Oct, 07:26 UTC27d ago | 1 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/500
- 133/100
- 186/225
- 68/700
- 12/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
What happens on Test when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
What wipe timing does Test follow?
To tell the rhythm of Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 25 days 11 hours ago.
Tags
How should you read the tags on Test?
Tags published by Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Test?
These Rust Metrics lists carry Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Test hold among Rust servers?
Player hours over seven days put Test at #14,987, in the top 66% of all ranked servers.
How full does Test get?
Reading for Test: offline at this moment; last seen 25 days 10 hours ago.
Operator and location
What location is Test hosted in?
No region tag on Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 193.32.126.176:28015.
What Rust version is Test on?
Reading: Test, Rust network protocol 2634 and build 166494, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Test, and is it online now?
Test reports offline. The last reading came 25 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Test enforce, and what are its settings?
Reading the name gives no gather rate for Test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Test?
The game generates a procedural map for Test.
Connection
How can you get onto Test?
Check: join. Open Rust, press F1, then enter client.connect 193.32.126.176:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.