RUST METRICSFlight deck · live data
Data live Servers11,614 Players43,674 Populated2,969 Fresh wipes 3 h135 Scan5 min
‹ All servers193.234.38.34:28025
Offline Full Queue Fresh wipe Wipe due No query

Jump World 1

Offline 193.234.38.34:28025 checked 1d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#14,612top 66%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–at the last reading
REC 1

Players

AveragePeak
0123409:0010:0011:0012:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct25 Oct26 Oct28 Oct30 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 13:43 UTC2d ago – – – 0
Mon 26 Oct, 18:47 UTC3d ago – – – 0
Mon 26 Oct, 16:51 UTC3d ago – – – 0
Fri 23 Oct, 20:41 UTC6d ago – – – 0
Fri 23 Oct, 19:30 UTC6d ago 0 – 2.9 days 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Jump World 1 follow?

None of the resets on Jump World 1 counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Lists and filters

How should you read the tags on Jump World 1?

These are the tags Jump World 1 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; ^x (Unknown flag): No documented meaning: Facepunch lists no note for this flag. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Jump World 1 appear in Rust Metrics lists and filters?

On Rust Metrics, Jump World 1 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Jump World 1 hold among Rust servers?

Ranking for Jump World 1: #14,612 on seven-day player hours, top 66% of all ranked servers.

What is the population on Jump World 1?

Status for Jump World 1: offline. Last seen 41 hours ago. Check: players over seven days. Average 0, peak 1.

Server details

Which location does Jump World 1 run from?

No region comes from Jump World 1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 193.234.38.34:28025.

What Rust version is Jump World 1 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Jump World 1. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Jump World 1, and is it online now?

Check: connection. Jump World 1 is offline at this moment. Last contact was 41 hours ago. Uptime for the last 7 full days: 18 of 168 hours, or 11%. Check: first contact. Rust Metrics logged it on 21 October 2026.

Rules and settings

What rules does Jump World 1 enforce, and what are its settings?

Check: gather rate. The name Jump World 1 does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Jump World 1?

Procedural map on Jump World 1, made by the game's generator.

How to join

How do you connect to Jump World 1?

Press F1 in Rust and enter client.connect 193.234.38.34:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,^z,^y,^x,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Other

^x
Unknown flag No documented meaning: Facepunch lists no note for this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.