Jump World 1
Offline 193.234.38.34:28025 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 13:43 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 18:47 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 16:51 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 20:41 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 19:30 UTC6d ago | 0 | – | 2.9 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 140/300
- 141/300
- 45/100
- 113/3300
- 4/300
- 3/50
Quick answers
from the figures on this pageWipe timing
What wipe timing does Jump World 1 follow?
None of the resets on Jump World 1 counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.
Lists and filters
How should you read the tags on Jump World 1?
These are the tags Jump World 1 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; ^x (Unknown flag): No documented meaning: Facepunch lists no note for this flag. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Jump World 1 appear in Rust Metrics lists and filters?
On Rust Metrics, Jump World 1 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Jump World 1 hold among Rust servers?
Ranking for Jump World 1: #14,612 on seven-day player hours, top 66% of all ranked servers.
What is the population on Jump World 1?
Status for Jump World 1: offline. Last seen 41 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
Which location does Jump World 1 run from?
No region comes from Jump World 1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 193.234.38.34:28025.
What Rust version is Jump World 1 on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Jump World 1. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Jump World 1, and is it online now?
Check: connection. Jump World 1 is offline at this moment. Last contact was 41 hours ago. Uptime for the last 7 full days: 18 of 168 hours, or 11%. Check: first contact. Rust Metrics logged it on 21 October 2026.
Rules and settings
What rules does Jump World 1 enforce, and what are its settings?
Check: gather rate. The name Jump World 1 does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Jump World 1?
Procedural map on Jump World 1, made by the game's generator.
How to join
How do you connect to Jump World 1?
Press F1 in Rust and enter client.connect 193.234.38.34:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.