RUST METRICSFlight deck · live data
Data live Servers11,627 Players51,852 Populated3,122 Fresh wipes 3 h116 Scan5 min
‹ All servers193.234.38.34:28015
Offline Full Queue Fresh wipe Wipe due No query

Jump Hub

Offline 193.234.38.34:28015 checked 1d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#12,274top 55%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–at the last reading
REC 1

Players

AveragePeak
0123409:0010:0011:0012:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct25 Oct26 Oct28 Oct30 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 13:39 UTC2d ago – – – 0
Mon 26 Oct, 18:43 UTC3d ago – – – 0
Mon 26 Oct, 16:44 UTC3d ago – – – 0
Fri 23 Oct, 20:42 UTC6d ago – – – 0
Fri 23 Oct, 19:25 UTC6d ago 0 – 2.9 days 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Jump Hub follow?

None of the resets on Jump Hub counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Tag meanings

How should you read the tags on Jump Hub?

Tags published by Jump Hub, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; ^x (Unknown flag): Facepunch documents no meaning for this flag. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Jump Hub?

On Rust Metrics, Jump Hub sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does Jump Hub sit in the rankings?

Player hours over seven days put Jump Hub at #12,274, in the top 55% of all ranked servers.

How full does Jump Hub get?

Reading for Jump Hub: offline at this moment; last seen 42 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Which location does Jump Hub run from?

No region comes from Jump Hub. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 193.234.38.34:28015.

What Rust version is Jump Hub on?

Reading: Jump Hub, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is Jump Hub up, and how often does it stay up?

Reading: offline. Jump Hub last answered 42 hours ago. Reading: 11% uptime over the last 7 full days. It was up 19 of 168 hours. The first sighting on Rust Metrics was 21 October 2026.

Rules and settings

What settings and rules apply on Jump Hub?

Reading the name gives no gather rate for Jump Hub. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on Jump Hub?

Check: map. Procedural, generated by the game, on Jump Hub.

Join

How can you get onto Jump Hub?

To join: start Rust, press F1 and type client.connect 193.234.38.34:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,^z,^y,^x,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Other

^x
Unknown flag Facepunch documents no meaning for this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.