RUST METRICSFlight deck · live data
Data live Servers11,733 Players61,573 Populated3,391 Fresh wipes 3 h185 Scan5 min
‹ All servers193.233.232.225:28015
Offline Full Queue Fresh wipe Wipe due No query

My Untitled Rust Server

Offline 193.233.232.225:28015 checked 12d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,902top 60%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct8 Oct12 Oct15 Oct19 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:46 UTC13d ago 1 – running 1
Sun 11 Oct, 10:52 UTC18d ago 1 held half 4.2 days 0
Sat 10 Oct, 21:42 UTC18d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on My Untitled Rust Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does My Untitled Rust Server wipe, and when?

There is no next wipe to predict: My Untitled Rust Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 days 19 hours ago.

Tags

How should you read the tags on My Untitled Rust Server?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from My Untitled Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does My Untitled Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Untitled Rust Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does My Untitled Rust Server hold among Rust servers?

Ranking for My Untitled Rust Server: #12,902 on seven-day player hours, top 60% of all ranked servers.

What is the population on My Untitled Rust Server?

My Untitled Rust Server is not responding; status offline, last seen 12 days 20 hours ago.

Operator and location

Where does My Untitled Rust Server sit?

No region tag on My Untitled Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 193.233.232.225:28015.

What Rust version is My Untitled Rust Server on?

Reading: My Untitled Rust Server, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on My Untitled Rust Server, and is it online?

Check: connection. My Untitled Rust Server is offline at this moment. Last contact was 12 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.

Settings and map

What settings and rules apply on My Untitled Rust Server?

Reading the name gives no gather rate for My Untitled Rust Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

How to join

How do you connect to My Untitled Rust Server?

Press F1 in Rust and enter client.connect 193.233.232.225:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^z,^y

Game

gmvanilla
Game mode Survival on vanilla settings.
mp500
Max players The server holds 500 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Game build reading: 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.