Server_217_DevBlog
Offline 193.232.161.40:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 127/100
- 168/225
- 82/700
- 100/200
- 248/700
Quick answers
from the figures on this pageWipe timing
What wipe timing does Server_217_DevBlog follow?
Its rhythm cannot be told from the wipes of Server_217_DevBlog on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 12 days 21 hours ago the current world was made.
Tags
How should you read the tags on Server_217_DevBlog?
Tags published by Server_217_DevBlog, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): Match the game version: protocol 2183 is required; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Modded: plugins or settings depart from the stock game; h5e7466bf (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Server_217_DevBlog appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Server_217_DevBlog: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Last wipe: In the last 2 weeks.
Player count
Where does Server_217_DevBlog sit in the rankings?
Ranking for Server_217_DevBlog: #15,090 on seven-day player hours, top 70% of all ranked servers.
What player count does Server_217_DevBlog carry?
Status for Server_217_DevBlog: offline. Last seen 12 days 21 hours ago.
Operator and location
Where does Server_217_DevBlog sit?
No region comes from Server_217_DevBlog. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 193.232.161.40:28015.
What Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is the build Server_217_DevBlog runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Server_217_DevBlog, and is it online now?
Server_217_DevBlog reports offline. The last reading came 12 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 October 2026.
Rules and settings
How is Server_217_DevBlog configured, and what rules are in force?
Reading the name gives no gather rate for Server_217_DevBlog. No group limit is published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Server_217_DevBlog?
Procedural map on Server_217_DevBlog, made by the game's generator.
Connection
How do you connect to Server_217_DevBlog?
Press F1 in Rust and enter client.connect 193.232.161.40:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.