spooky dookie
Offline 193.192.59.60:28100 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:35 UTC FW27d ago | 1 | – | running | 0 |
| Wed 23 Sep, 23:52 UTC35d ago | 2 | halved by day 1 | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 166/500
- 123/100
- 181/225
- 71/700
- 13/200
- 21/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on spooky dookie?
The busiest point of its recent wipes drew 2 players on average. 16 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.
How often does spooky dookie wipe, and when?
Its rhythm cannot be told from the wipes of spooky dookie on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 17 hours ago.
Lists and filters
How should you read the tags on spooky dookie?
These are the tags spooky dookie publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does spooky dookie appear in Rust Metrics lists and filters?
These Rust Metrics lists carry spooky dookie: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does spooky dookie sit in the rankings?
Ranking for spooky dookie: #15,318 on seven-day player hours, top 69% of all ranked servers.
What is the population on spooky dookie?
Status for spooky dookie: offline. Last seen 5 days 12 hours ago. Check: player average. 0 over the last seven days.
Server
What location is spooky dookie hosted in?
Reading: location. spooky dookie gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 193.192.59.60:28100.
What Rust version is spooky dookie on?
Rust network protocol 2635 and build 168909 on Windows is the build spooky dookie runs. To get in, your game needs the same protocol; Steam applies the update.
Is spooky dookie up, and how often does it stay up?
Check: connection. spooky dookie is offline at this moment. Last contact was 5 days 12 hours ago. Uptime for the last 7 full days: 48 of 168 hours, or 29%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is spooky dookie configured, and what rules are in force?
Reading the name gives no gather rate for spooky dookie. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on spooky dookie?
From seed 2025505331, the game generates the procedural map on spooky dookie. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to spooky dookie?
Check: join. Open Rust, press F1, then enter client.connect 193.192.59.60:28100. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.