Rustpocalypse
Online 193.160.23.154:28015 checked 10m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 109 · below 20 is lag, below 10 is badEntities
48 h range 41,121–50,229 · memory 1,525 MBUptime
1 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/500
- 135/100
- 192/225
- 72/700
- 10/200
- 23/1000
Quick answers
from the figures on this pageWipe timing
How often does Rustpocalypse wipe, and when?
To tell the rhythm of Rustpocalypse, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 236 days 20 hours ago the current world was made.
Tag meanings
How should you read the tags on Rustpocalypse?
These are the tags Rustpocalypse publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2622 (Protocol): Match the game version: protocol 2622 is required; cs145203 (Build): Game build reading: 145203; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $ruk1 (Region code): The code for this server's region is uk1; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rustpocalypse appear in Rust Metrics lists and filters?
On Rust Metrics, Rustpocalypse sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Rustpocalypse hold among Rust servers?
Ranking for Rustpocalypse: #15,335 on seven-day player hours, top 69% of all ranked servers.
What player count does Rustpocalypse carry?
0 of 30 slots are filled on Rustpocalypse right now. A seven-day average of 0 players is the reading.
Server
Where does Rustpocalypse sit?
Reading: location. Rustpocalypse gives no region, with region code uk1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 193.160.23.154:28015.
What Rust version is Rustpocalypse on?
Reading: Rustpocalypse, Rust network protocol 2622 and build 145203, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Rustpocalypse?
Check: fps. Average 116 server fps over the last 48 hours, low of 109. Within range. Reading: 50,229 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,885 MB. What players call lag comes from low fps and an entity count on the rise.
Is Rustpocalypse up, and how often does it stay up?
Rustpocalypse reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 25 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Rustpocalypse?
Check: gather rate. The name Rustpocalypse does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Rustpocalypse on?
Size 3,000 and seed 2083586310: the game generates the procedural map on Rustpocalypse from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Rustpocalypse?
To join: start Rust, press F1 and type client.connect 193.160.23.154:28015. Or press Launch Rust here and Steam opens the game and connects you.
