CompanionNPC local checks
Offline 193.148.253.203:29115 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 190/500
- 129/100
- 82/700
- 26/200
- 29/1000
- 281/700
Quick answers
from the figures on this pageReset cycle
How often does CompanionNPC local checks wipe, and when?
To tell the rhythm of CompanionNPC local checks, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 6 hours ago.
Lists and filters
How should you read the tags on CompanionNPC local checks?
Tags published by CompanionNPC local checks, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show CompanionNPC local checks?
Rust Metrics lists featuring CompanionNPC local checks: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does CompanionNPC local checks sit in the rankings?
Ranking for CompanionNPC local checks: #15,326 on seven-day player hours, top 69% of all ranked servers.
What is the population on CompanionNPC local checks?
Reading for CompanionNPC local checks: offline at this moment; last seen 4 days 2 hours ago. Seven-day reading: 0 players on average.
Operator and location
What location is CompanionNPC local checks hosted in?
No region comes from CompanionNPC local checks. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 193.148.253.203:29115.
What Rust version is CompanionNPC local checks on?
Rust network protocol 2634 and build 167781 on Windows is the build CompanionNPC local checks runs. To get in, your game needs the same protocol; Steam applies the update.
Is CompanionNPC local checks up, and how often does it stay up?
Check: connection. CompanionNPC local checks is offline at this moment. Last contact was 4 days 2 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. The first sighting on Rust Metrics was 25 October 2026.
Settings and map
What rules does CompanionNPC local checks enforce, and what are its settings?
No gather rate appears in the name: CompanionNPC local checks. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is CompanionNPC local checks on?
The game generates a procedural map for CompanionNPC local checks.
Connection
How can you get onto CompanionNPC local checks?
Press F1 in Rust and enter client.connect 193.148.253.203:29115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.