RUST METRICSFlight deck · live data
Data live Servers11,849 Players73,470 Populated3,705 Fresh wipes 3 h219 Scan5 min
‹ All servers193.142.159.84:28015
Offline Full Queue Fresh wipe Wipe due No query

Server_216_DevBlog

Offline 193.142.159.84:28015 checked 8d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,379top 70%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Server_216_DevBlog wipe, and when?

To tell the rhythm of Server_216_DevBlog, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 21 hours ago.

Tags

Which tags does Server_216_DevBlog carry, and what do they mean?

Tags published by Server_216_DevBlog, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; v2180 (Protocol): Protocol 2180: join only on the same game version; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Plugins or settings make this a modded server; hdf93daba (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Server_216_DevBlog appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Server_216_DevBlog: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Last wipe: In the last 2 weeks.

Player count

What position does Server_216_DevBlog hold among Rust servers?

Player hours over seven days put Server_216_DevBlog at #15,379, in the top 70% of all ranked servers.

What player count does Server_216_DevBlog carry?

Status for Server_216_DevBlog: offline. Last seen 8 days 21 hours ago.

Operator and location

Which location does Server_216_DevBlog run from?

No region comes from Server_216_DevBlog. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 193.142.159.84:28015.

What Rust version is Server_216_DevBlog on?

Rust network protocol 2180 on Windows is the build Server_216_DevBlog runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Server_216_DevBlog, and is it online now?

Server_216_DevBlog reports offline. The last reading came 8 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 October 2026.

Rules and settings

How is Server_216_DevBlog configured, and what rules are in force?

No gather rate appears in the name: Server_216_DevBlog. No group limit is published. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. VAC is off. That is Valve's anti-cheat.

What map is Server_216_DevBlog on?

Check: map. Procedural, generated by the game, on Server_216_DevBlog.

How to join

How do you connect to Server_216_DevBlog?

Press F1 in Rust and enter client.connect 193.142.159.84:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
v2180
Protocol Protocol 2180: join only on the same game version.

Mods and access

oxide
Oxide Plugin framework in use: Oxide (uMod).
modded
Modded Plugins or settings make this a modded server.

Other

hdf93daba
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.