Test
Offline 193.141.60.250:47821 checked 4h ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 17:15 UTC5h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/500
- 120/100
- 80/225
- 32/700
- 84/700
- 302/310
Quick answers
from the figures on this pageWipe schedule
When does Test wipe?
Its rhythm cannot be told from the wipes of Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 4 hours ago.
Tags
How should you read the tags on Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Test?
These Rust Metrics lists carry Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does Test hold among Rust servers?
Ranking for Test: #14,003 on seven-day player hours, top 63% of all ranked servers.
What is the population on Test?
Reading for Test: offline at this moment; last seen 4 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 17:00 UTC over the last 48 hours.
Operator and location
What location is Test hosted in?
No region comes from Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 193.141.60.250:47821.
What Rust version is Test on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Test. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Test, and is it online now?
Test reports offline. The last reading came 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 9 October 2026.
Rules and settings
What settings and rules apply on Test?
No gather rate appears in the name: Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Test on?
The game generates a procedural map for Test.
How to join
How do you connect to Test?
To join: start Rust, press F1 and type client.connect 193.141.60.250:47821. Or press Launch Rust here and Steam opens the game and connects you.