WSDRustDeadHorse
Offline EU 193.107.149.243:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 5hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 5hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 42 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:01 UTC FW26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 432/475
- 272/300
- 151/350
- 155/400
- 134/300
- 129/175
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on WSDRustDeadHorse?
An average of 5 players came at the busiest on its recent wipes. 42 hours after the wipe, the crowd peaked on the latest wipe.
How often does WSDRustDeadHorse wipe, and when?
With the force wipe, once a month, WSDRustDeadHorse wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 16 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
How should you read the tags on WSDRustDeadHorse?
Tags published by WSDRustDeadHorse, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show WSDRustDeadHorse?
These Rust Metrics lists carry WSDRustDeadHorse: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does WSDRustDeadHorse sit in the rankings?
Top 56% of all ranked servers: WSDRustDeadHorse takes #12,429 on seven-day player hours and #2,409 in Europe.
What player count does WSDRustDeadHorse carry?
Reading for WSDRustDeadHorse: offline at this moment; last seen 6 days 21 hours ago. Check: players over seven days. Average 1, peak 2.
Server
What location is WSDRustDeadHorse hosted in?
Reading: location. The EU tag puts WSDRustDeadHorse in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 193.107.149.243:28015.
What Rust version is WSDRustDeadHorse on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by WSDRustDeadHorse. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is WSDRustDeadHorse, and is it online now?
Reading: offline. WSDRustDeadHorse last answered 6 days 21 hours ago. Uptime for the last 7 full days: 16 of 168 hours, or 10%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is WSDRustDeadHorse configured, and what rules are in force?
Reading the name gives no gather rate for WSDRustDeadHorse. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
What map is WSDRustDeadHorse on?
Size 6,000 and seed 816590029: the game generates the procedural map on WSDRustDeadHorse from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join WSDRustDeadHorse?
To join: start Rust, press F1 and type client.connect 193.107.149.243:28015. Or press Launch Rust here and Steam opens the game and connects you. https://customsite.com/ is where its website sits.