Server_217_DevBlog
Offline 193.107.108.174:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 113/500
- 133/100
- 196/225
- 73/700
- 211/700
- 348/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does Server_217_DevBlog follow?
The rhythm of Server_217_DevBlog's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 28 days 1 hours ago the current world was made.
Tags
Which tags does Server_217_DevBlog carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; v2183 (Protocol): Match the game version: protocol 2183 is required; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Plugins or settings make this a modded server; h5e7466bf (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from Server_217_DevBlog. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Server_217_DevBlog appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Server_217_DevBlog: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.
Occupancy
Where does Server_217_DevBlog sit in the rankings?
Player hours over seven days put Server_217_DevBlog at #15,980, in the top 71% of all ranked servers.
How full does Server_217_DevBlog get?
Reading for Server_217_DevBlog: offline at this moment; last seen 24 days 7 hours ago.
Server
Which location does Server_217_DevBlog run from?
Reading: location. Server_217_DevBlog gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 193.107.108.174:28015.
What Rust version is Server_217_DevBlog on?
Reading: Server_217_DevBlog, Rust network protocol 2183, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Server_217_DevBlog, and is it online?
Reading: offline. Server_217_DevBlog last answered 24 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Server_217_DevBlog enforce, and what are its settings?
No gather rate appears in the name: Server_217_DevBlog. Check: group limit. None published. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Anti-cheat reading: VAC off, Valve's system.
What map is Server_217_DevBlog on?
The game generates a procedural map for Server_217_DevBlog.
Join
How do you connect to Server_217_DevBlog?
Press F1 in Rust and enter client.connect 193.107.108.174:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.