TEST
Offline 193.0.218.127:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 17:55 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 76/500
- 130/100
- 123/225
- 43/700
- 133/700
- 347/350
Quick answers
from the figures on this pageWipe timing
What happens on TEST when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
When does TEST wipe?
To tell the rhythm of TEST, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 3 hours ago.
Tags
How should you read the tags on TEST?
These are the tags TEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TEST?
Rust Metrics lists featuring TEST: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does TEST hold among Rust servers?
Ranking for TEST: #14,397 on seven-day player hours, top 65% of all ranked servers.
How full does TEST get?
TEST is not responding; status offline, last seen 8 days 2 hours ago.
Server details
Where does TEST sit?
No region comes from TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 193.0.218.127:28015.
What Rust version is TEST on?
Rust network protocol 2634 and build 166652 on Windows is the build TEST runs. Check: protocol. To join, your game must match; Steam handles the update.
Is TEST up, and how often does it stay up?
TEST reports offline. The last reading came 8 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 October 2026.
Map and rules
How is TEST configured, and what rules are in force?
Reading the name gives no gather rate for TEST. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on TEST?
Check: map. Procedural, generated by the game, on TEST.
Connection
How can you get onto TEST?
Press F1 in Rust and enter client.connect 193.0.218.127:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.