iSiP
Online 192.99.75.112:28015 checked 10m ago
Server instruments
last reading Tue 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 91 · below 20 is lag, below 10 is badEntities
48 h range 107,440–119,314 · memory 3,372 MBUptime
0 h 35 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 23:41 UTC16d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 129/100
- 96/225
- 33/200
- 89/700
- 25/1000
Quick answers
from the figures on this pageWipe schedule
What happens on iSiP when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does iSiP follow?
The rhythm of iSiP's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 16 days 21 hours ago.
Tag meanings
How should you read the tags on iSiP?
These are the tags iSiP publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does iSiP appear in Rust Metrics lists and filters?
These Rust Metrics lists carry iSiP: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does iSiP sit in the rankings?
Ranking for iSiP: #15,404 on seven-day player hours, top 69% of all ranked servers.
What is the population on iSiP?
0 of 10 slots are filled on iSiP right now. A seven-day average of 0 players is the reading.
Server details
Where does iSiP sit?
No region tag on iSiP. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 192.99.75.112:28015.
What Rust version is iSiP on?
Rust network protocol 2635 and build 168909 on Linux is the build iSiP runs. To get in, your game needs the same protocol; Steam applies the update.
How does iSiP perform?
Over the last 48 hours the average was 127 server fps; the floor was 91. Peak entity count: 119,314. Buildings, deployables and all else included. Memory peak: 5,270 MB. Expect lag when fps falls and entities climb.
Is iSiP up, and how often does it stay up?
Reading: online. iSiP answers right now. By its reported uptime, the last restart was roughly 35 minutes ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Map and rules
How is iSiP configured, and what rules are in force?
Check: gather rate. The name iSiP does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on iSiP?
From seed 50000, the game generates the procedural map on iSiP. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join iSiP?
Press F1 in Rust and enter client.connect 192.99.75.112:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.