RUST METRICSFlight deck · live data
Data live Servers11,718 Players47,661 Populated3,204 Fresh wipes 3 h101 Scan5 min
‹ All servers192.99.75.101:23480
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 192.99.75.101:23480 checked 7m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 23:00 UTC
0 8 16 24 32 PAX 0 /32

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 144 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 102,005 ×1000

Entities

48 h range 91,450–104,300 · memory 3,367 MB
1239 ET SINCE RESTART 00:44

Uptime

0 h 44 min since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Memory3,367MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does A Shockbyte Rust Server follow?

To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 14 hours ago the current world was made.

Tag meanings

How should you read the tags on A Shockbyte Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp32 (Max players): 32 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from A Shockbyte Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

What position does A Shockbyte Rust Server hold among Rust servers?

Player hours over seven days put A Shockbyte Rust Server at #15,349, in the top 69% of all ranked servers.

What player count does A Shockbyte Rust Server carry?

Current headcount on A Shockbyte Rust Server: 0 players, 32 slots available. Check: player average. 0 over the last seven days.

Server

What location is A Shockbyte Rust Server hosted in?

No region tag on A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 192.99.75.101:23480.

What Rust version is A Shockbyte Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. Matching protocol is required to join. Let Steam update your game.

Is performance on A Shockbyte Rust Server within range?

Over the last 48 hours the average was 126 server fps; the floor was 5. Check: entities. The peak was 104,300, counting buildings, deployables and the rest of the world. Memory peak: 4,061 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is A Shockbyte Rust Server, and is it online now?

Reading: online. A Shockbyte Rust Server answers right now. By its reported uptime, the last restart was roughly 44 minutes ago. Uptime for the last 2 full days: 24 of 48 hours, or 50%. The first sighting on Rust Metrics was 26 October 2026.

Rules and settings

What settings and rules apply on A Shockbyte Rust Server?

Check: gather rate. The name A Shockbyte Rust Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte Rust Server?

From seed 9128526, the game generates the procedural map on A Shockbyte Rust Server. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 192.99.75.101:23480. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp32,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp32
Max players 32 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.