We Love Rust | PvE |
Online 192.34.101.99:50000 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 160 · below 20 is lag, below 10 is badEntities
48 h range 60,036–71,706 · memory 2,266 MBUptime
16 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:16 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on We Love Rust | PvE |?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 21 hours in.
How often does We Love Rust | PvE | wipe, and when?
Its rhythm cannot be told from the wipes of We Love Rust | PvE | on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 18 hours ago.
Tag meanings
How should you read the tags on We Love Rust | PvE |?
Tags published by We Love Rust | PvE |, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does We Love Rust | PvE | appear in Rust Metrics lists and filters?
On Rust Metrics, We Love Rust | PvE | sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does We Love Rust | PvE | sit in the rankings?
Player hours over seven days put We Love Rust | PvE | at #12,876, in the top 58% of all ranked servers.
What is the population on We Love Rust | PvE |?
0 of 100 slots are filled on We Love Rust | PvE | right now. Seven-day check: 0 players on average. Peak reading: 1.
Server details
Where does We Love Rust | PvE | sit?
No region comes from We Love Rust | PvE |. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 192.34.101.99:50000.
What Rust version is We Love Rust | PvE | on?
Reading: We Love Rust | PvE |, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on We Love Rust | PvE | within range?
Check: fps. Average 215 server fps over the last 48 hours, low of 160. Within range. Check: entities. The peak was 71,706, counting buildings, deployables and the rest of the world. Memory peak: 2,516 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is We Love Rust | PvE | up, and how often does it stay up?
Check: connection. We Love Rust | PvE | is online at this moment. Reading: uptime. About 16 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is We Love Rust | PvE | configured, and what rules are in force?
No gather rate appears in the name: We Love Rust | PvE |. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on We Love Rust | PvE |?
From seed 379859120, the game generates the procedural map on We Love Rust | PvE |. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join We Love Rust | PvE |?
To join: start Rust, press F1 and type client.connect 192.34.101.99:50000. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/5WcNFbPA.