Test kit Rust server
Offline 192.240.251.79:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
4% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 123/100
- 187/225
- 83/700
- 256/700
- 350/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does Test kit Rust server follow?
To tell the rhythm of Test kit Rust server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 9 hours ago.
Lists and filters
How should you read the tags on Test kit Rust server?
Tags published by Test kit Rust server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test kit Rust server appear in Rust Metrics lists and filters?
On Rust Metrics, Test kit Rust server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does Test kit Rust server hold among Rust servers?
Player hours over seven days put Test kit Rust server at #11,489, in the top 51% of all ranked servers.
What player count does Test kit Rust server carry?
Status for Test kit Rust server: offline. Last seen 5 days 9 hours ago. Check: players over seven days. Average 2, peak 2.
Operator and location
Where does Test kit Rust server sit?
No region comes from Test kit Rust server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 192.240.251.79:28015.
What Rust version is Test kit Rust server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Test kit Rust server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Test kit Rust server, and is it online?
Check: connection. Test kit Rust server is offline at this moment. Last contact was 5 days 9 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Settings and map
How is Test kit Rust server configured, and what rules are in force?
Reading the name gives no gather rate for Test kit Rust server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.
What map is Test kit Rust server on?
Check: map. Procedural, generated by the game, on Test kit Rust server.
How to join
What do you do to join Test kit Rust server?
Press F1 in Rust and enter client.connect 192.240.251.79:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.