Testcontainers Rust Server
Offline 192.240.238.48:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 66/500
- 127/100
- 63/225
- 55/700
- 17/200
- 10/1000
Quick answers
from the figures on this pageWipe timing
When does Testcontainers Rust Server wipe?
Its rhythm cannot be told from the wipes of Testcontainers Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 30 days 11 hours ago the current world was made.
Tag meanings
Which tags does Testcontainers Rust Server carry, and what do they mean?
Tags published by Testcontainers Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Testcontainers Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Testcontainers Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Testcontainers Rust Server hold among Rust servers?
Player hours over seven days put Testcontainers Rust Server at #16,949, in the top 71% of all ranked servers.
What is the population on Testcontainers Rust Server?
Reading for Testcontainers Rust Server: offline at this moment; last seen 30 days 11 hours ago.
Operator and location
Where does Testcontainers Rust Server sit?
Reading: location. Testcontainers Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 192.240.238.48:28015.
What Rust version is Testcontainers Rust Server on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by Testcontainers Rust Server. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Testcontainers Rust Server, and is it online now?
Reading: offline. Testcontainers Rust Server last answered 30 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 28 September 2026.
Settings and map
What settings and rules apply on Testcontainers Rust Server?
Check: gather rate. The name Testcontainers Rust Server does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Testcontainers Rust Server?
Procedural map on Testcontainers Rust Server, made by the game's generator.
How to join
What do you do to join Testcontainers Rust Server?
To join: start Rust, press F1 and type client.connect 192.240.238.48:28015. Or press Launch Rust here and Steam opens the game and connects you.