RUST METRICSFlight deck · live data
Data live Servers11,622 Players37,258 Populated2,894 Fresh wipes 3 h80 Scan5 min
‹ All servers192.240.238.100:28015
Offline Full Queue Fresh wipe Wipe due No query

Testcontainers Rust Server

Offline 192.240.238.100:28015 checked 7d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,423top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Testcontainers Rust Server wipe?

The rhythm of Testcontainers Rust Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 18 hours ago.

Tags

How should you read the tags on Testcontainers Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Testcontainers Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Testcontainers Rust Server?

Rust Metrics lists featuring Testcontainers Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Testcontainers Rust Server sit in the rankings?

Player hours over seven days put Testcontainers Rust Server at #15,423, in the top 69% of all ranked servers.

What player count does Testcontainers Rust Server carry?

Reading for Testcontainers Rust Server: offline at this moment; last seen 7 days 18 hours ago.

Server details

What location is Testcontainers Rust Server hosted in?

No region comes from Testcontainers Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 192.240.238.100:28015.

What Rust version is Testcontainers Rust Server on?

Reading: Testcontainers Rust Server, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is Testcontainers Rust Server up, and how often does it stay up?

Reading: offline. Testcontainers Rust Server last answered 7 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 October 2026.

Settings and map

How is Testcontainers Rust Server configured, and what rules are in force?

Check: gather rate. The name Testcontainers Rust Server does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Testcontainers Rust Server?

The game generates a procedural map for Testcontainers Rust Server.

How to join

What do you do to join Testcontainers Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 192.240.238.100:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.