A Rust Server
Online 192.210.199.98:7016 checked 11m ago
Server instruments
last reading Tue 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 58 · below 20 is lag, below 10 is badEntities
48 h range 87,139–89,649 · memory 3,392 MBUptime
8 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 15:18 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 100/500
- 131/100
- 110/225
- 29/200
- 96/700
- 34/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on A Rust Server?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does A Rust Server follow?
The rhythm of A Rust Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 6 hours ago.
Tag meanings
How should you read the tags on A Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, A Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does A Rust Server sit in the rankings?
Player hours over seven days put A Rust Server at #15,404, in the top 69% of all ranked servers.
What is the population on A Rust Server?
Current headcount on A Rust Server: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Server details
Where does A Rust Server sit?
Reading: location. A Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 192.210.199.98:7016.
What Rust version is A Rust Server on?
Rust network protocol 2634 and build 167781 on Linux is the build A Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for A Rust Server?
Check: fps. Average 82 server fps over the last 48 hours, low of 58. Within range. Peak entity count: 89,649. Buildings, deployables and all else included. Check: memory. Peak use was 3,999 MB. Expect lag when fps falls and entities climb.
What is the uptime on A Rust Server, and is it online?
A Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 8 days 4 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.
Map and rules
What rules does A Rust Server enforce, and what are its settings?
No gather rate appears in the name: A Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is A Rust Server on?
Check: map. Procedural, size 4,000, seed 58467, generated by the game on A Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto A Rust Server?
Press F1 in Rust and enter client.connect 192.210.199.98:7016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.