RUST METRICSFlight deck · live data
Data live Servers11,802 Players70,703 Populated3,677 Fresh wipes 3 h121 Scan5 min
‹ All servers192.154.253.111:28025
Online Full Queue Fresh wipe Wipe due No query

[TEST] Corrosion Map Editor Validation

Online 192.154.253.111:28025 checked 7m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 20:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 43 SERVER FPS

Server fps

48 h low 29 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 132,069 ×1000

Entities

48 h range 129,826–132,264 · memory 4,942 MB
1239 ET SINCE RESTART 10D 16H

Uptime

10 days 16 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,348top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory4,942MBat the last reading
REC 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does [TEST] Corrosion Map Editor Validation follow?

To tell the rhythm of [TEST] Corrosion Map Editor Validation, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 19 hours ago.

Tag meanings

Which tags does [TEST] Corrosion Map Editor Validation carry, and what do they mean?

Tags published by [TEST] Corrosion Map Editor Validation, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [TEST] Corrosion Map Editor Validation appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [TEST] Corrosion Map Editor Validation: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does [TEST] Corrosion Map Editor Validation sit in the rankings?

Ranking for [TEST] Corrosion Map Editor Validation: #15,348 on seven-day player hours, top 69% of all ranked servers.

How full does [TEST] Corrosion Map Editor Validation get?

0 of 10 slots are filled on [TEST] Corrosion Map Editor Validation right now. Check: player average. 0 over the last seven days.

Server details

What location is [TEST] Corrosion Map Editor Validation hosted in?

No region comes from [TEST] Corrosion Map Editor Validation. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 192.154.253.111:28025.

What Rust version is [TEST] Corrosion Map Editor Validation on?

Reading: [TEST] Corrosion Map Editor Validation, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for [TEST] Corrosion Map Editor Validation?

Over the last 48 hours the average was 48 server fps; the floor was 29. Peak entity count: 132,264. Buildings, deployables and all else included. Reading: 5,337 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [TEST] Corrosion Map Editor Validation, and is it online?

[TEST] Corrosion Map Editor Validation reports online. Status: normal. By its reported uptime, the last restart was roughly 10 days 16 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 18 October 2026.

Rules and settings

What rules does [TEST] Corrosion Map Editor Validation enforce, and what are its settings?

Reading the name gives no gather rate for [TEST] Corrosion Map Editor Validation. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

What map is [TEST] Corrosion Map Editor Validation on?

From seed 1337, the game generates the procedural map on [TEST] Corrosion Map Editor Validation. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Connection

How do you connect to [TEST] Corrosion Map Editor Validation?

Check: join. Open Rust, press F1, then enter client.connect 192.154.253.111:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.