RUST METRICSFlight deck · live data
Data live Servers11,737 Players72,806 Populated3,664 Fresh wipes 3 h127 Scan5 min
‹ All servers192.154.104.162:28016
Offline Full Queue Fresh wipe Wipe due No query

RPTEST

Offline 192.154.104.162:28016 checked 4d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#12,500top 56%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 08:35 UTC4d ago 1 – running 1
Thu 22 Oct, 20:44 UTC5d ago 1 – 1.5 days 0
Wed 21 Oct, 02:01 UTC7d ago 1 – 1.8 days 0
Tue 20 Oct, 17:42 UTC7d ago 1 – 0.3 days 0
Sun 18 Oct, 12:57 UTC10d ago 0 – 2.2 days 1
Sun 18 Oct, 06:53 UTC10d ago 2 – 0.3 days 1
Sat 17 Oct, 14:12 UTC10d ago 2 – 0.7 days 1
Wed 14 Oct, 17:47 UTC13d ago 1 – 2.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RPTEST when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does RPTEST wipe?

No next wipe can be predicted for RPTEST, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 4 hours ago the current world was made.

Tags

Which tags does RPTEST carry, and what do they mean?

Tags published by RPTEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RPTEST appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RPTEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does RPTEST hold among Rust servers?

Player hours over seven days put RPTEST at #12,500, in the top 56% of all ranked servers.

How full does RPTEST get?

Reading for RPTEST: offline at this moment; last seen 4 days 4 hours ago. Check: players over seven days. Average 0, peak 1.

Server details

Where does RPTEST sit?

No region tag on RPTEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 192.154.104.162:28016.

What Rust version is RPTEST on?

Reading: RPTEST, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is RPTEST, and is it online now?

Check: connection. RPTEST is offline at this moment. Last contact was 4 days 4 hours ago. Reading: 27% uptime over the last 7 full days. It was up 45 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.

Rules and settings

How is RPTEST configured, and what rules are in force?

Reading the name gives no gather rate for RPTEST. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

How to join

How can you get onto RPTEST?

Press F1 in Rust and enter client.connect 192.154.104.162:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players 500 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.