RUST METRICSFlight deck · live data
Data live Servers11,603 Players34,648 Populated2,845 Fresh wipes 3 h58 Scan5 min
‹ All servers192.121.44.41:28016
Online Full Queue Fresh wipe Wipe due No query

[EU/SWE] Playstar - SOLO - SMALL MAP

Online EU 192.121.44.41:28016 checked 11m ago

biweekly wipes vanillaoxidepremium
COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 50 SERVER FPS

Server fps

48 h low 19 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 45,053 ×1000

Entities

48 h range 43,703–46,224 · memory 1,219 MB
1239 ET SINCE RESTART 00:30

Uptime

0 h 30 min since its last restart, at the last reading
7-day average0peak 2
Rank#4,132top 19% · #1488 in EU
Last wipe12d agobiweekly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Memory1,219MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5205:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers, top 51% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 14hFW
  2. WPT 2Thu 12 Nov, 16:41 UTC15d 12h
  3. WPT 3Thu 3 Dec, 19:00 UTC36d 14hFW
  4. WPT 4Thu 10 Dec, 16:41 UTC43d 12h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:41 UTC12d ago 2 – running 0
Thu 1 Oct, 18:49 UTC FW26d ago 3 halved by day 3 13.9 days 0
Thu 17 Sep, 16:48 UTC40d ago 4 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [EU/SWE] Playstar - SOLO - SMALL MAP?

At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 17 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 3 when it didn't.

When does [EU/SWE] Playstar - SOLO - SMALL MAP wipe?

The wipe rhythm of [EU/SWE] Playstar - SOLO - SMALL MAP is every 4 weeks on Thursday at 16:41 UTC. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 12 days 11 hours ago. The tags carry an every-two-weeks wipe schedule.

Lists and filters

Which tags does [EU/SWE] Playstar - SOLO - SMALL MAP carry, and what do they mean?

Tags published by [EU/SWE] Playstar - SOLO - SMALL MAP, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^q (Premium): Premium status is required to join; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [EU/SWE] Playstar - SOLO - SMALL MAP appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [EU/SWE] Playstar - SOLO - SMALL MAP: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

What position does [EU/SWE] Playstar - SOLO - SMALL MAP hold among Rust servers?

Ranked by seven-day player hours, [EU/SWE] Playstar - SOLO - SMALL MAP sits at #4,132 and #1,488 in Europe, inside the top 19%.

What is the population on [EU/SWE] Playstar - SOLO - SMALL MAP?

0 of 50 slots are filled on [EU/SWE] Playstar - SOLO - SMALL MAP right now. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 19:00 UTC, averaging 2 players at that hour.

Operator and location

Which location does [EU/SWE] Playstar - SOLO - SMALL MAP run from?

[EU/SWE] Playstar - SOLO - SMALL MAP gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 192.121.44.41:28016.

What Rust version is [EU/SWE] Playstar - SOLO - SMALL MAP on?

Rust network protocol 2635 and build 168909 on Linux is the build [EU/SWE] Playstar - SOLO - SMALL MAP runs. Matching protocol is required to join. Let Steam update your game.

How does [EU/SWE] Playstar - SOLO - SMALL MAP perform?

Reading: 35 server fps on average across the last 48 hours. It never dropped below 19. Peak entity count: 46,224. Buildings, deployables and all else included. Check: memory. Peak use was 1,950 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [EU/SWE] Playstar - SOLO - SMALL MAP, and is it online?

[EU/SWE] Playstar - SOLO - SMALL MAP reports online. Status: normal. By its reported uptime, the last restart was roughly 30 minutes ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on [EU/SWE] Playstar - SOLO - SMALL MAP?

Reading the name gives no gather rate for [EU/SWE] Playstar - SOLO - SMALL MAP. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Plugin count: Oxide. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Premium status is required to join. Anti-cheat reading: VAC on, Valve's system.

What map is [EU/SWE] Playstar - SOLO - SMALL MAP on?

Check: map. Procedural, size 3,000, seed 58817882, generated by the game on [EU/SWE] Playstar - SOLO - SMALL MAP. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto [EU/SWE] Playstar - SOLO - SMALL MAP?

Press F1 in Rust and enter client.connect 192.121.44.41:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Premium status is required to join. https://discord.com/invite/gxJm7Pv is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^q
Premium Premium status is required to join.
^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.