Creative / Build
Offline 190.20.251.98:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/101
- 3/25
- 36/999
- 100/999
- 54/150
- 1/100
Quick answers
from the figures on this pageWipe schedule
When does Creative / Build wipe?
To tell the rhythm of Creative / Build, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 46 days 5 hours ago.
Tags
Which tags does Creative / Build carry, and what do they mean?
These are the tags Creative / Build publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Creative / Build?
Rust Metrics lists featuring Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Creative / Build sit in the rankings?
Player hours over seven days put Creative / Build at #13,319, in the top – of all ranked servers.
How full does Creative / Build get?
Status for Creative / Build: offline. Last seen 40 days 3 hours ago.
Operator and location
What location is Creative / Build hosted in?
No region tag on Creative / Build. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 190.20.251.98:28015.
What Rust version is Creative / Build on?
Rust network protocol 2633 and build 164530 on Windows is the build Creative / Build runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Creative / Build, and is it online now?
Check: connection. Creative / Build is offline at this moment. Last contact was 40 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.
Rules and settings
What rules does Creative / Build enforce, and what are its settings?
No gather rate appears in the name: Creative / Build. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is Creative / Build on?
Procedural map on Creative / Build, made by the game's generator.
Join
How do you connect to Creative / Build?
Press F1 in Rust and enter client.connect 190.20.251.98:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.