Creative / Build
Offline 190.20.239.40:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/101
- 2/25
- 211/999
- 180/999
- 38/150
- 30/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Creative / Build follow?
To tell the rhythm of Creative / Build, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 44 days 23 hours ago the current world was made.
Tags
How should you read the tags on Creative / Build?
Tags published by Creative / Build, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Creative / Build appear in Rust Metrics lists and filters?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Creative / Build hold among Rust servers?
Player hours over seven days put Creative / Build at #13,305, in the top – of all ranked servers.
How full does Creative / Build get?
Reading for Creative / Build: offline at this moment; last seen 40 days ago.
Operator and location
Which location does Creative / Build run from?
Reading: location. Creative / Build gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 190.20.239.40:28015.
What Rust version is Creative / Build on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Creative / Build. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Creative / Build, and is it online?
Reading: offline. Creative / Build last answered 40 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.
Map and rules
How is Creative / Build configured, and what rules are in force?
Check: gather rate. The name Creative / Build does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is Creative / Build on?
Check: map. Procedural, generated by the game, on Creative / Build.
Join
How do you connect to Creative / Build?
Press F1 in Rust and enter client.connect 190.20.239.40:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.