RUST METRICSFlight deck · live data
Data live Servers11,679 Players49,738 Populated3,164 Fresh wipes 3 h118 Scan5 min
‹ All servers190.20.228.159:28015
Offline Full Queue Fresh wipe Wipe due No query

Creative / Build

Offline 190.20.228.159:28015 checked 45d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,757no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Creative / Build wipe?

The rhythm of Creative / Build's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 45 days 9 hours ago.

Tags

How should you read the tags on Creative / Build?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from Creative / Build. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Creative / Build appear in Rust Metrics lists and filters?

On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Creative / Build hold among Rust servers?

Player hours over seven days put Creative / Build at #13,757, in the top – of all ranked servers.

What player count does Creative / Build carry?

Reading for Creative / Build: offline at this moment; last seen 45 days 8 hours ago.

Server

Where does Creative / Build sit?

No region comes from Creative / Build. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 190.20.228.159:28015.

What Rust version is Creative / Build on?

Reading: Creative / Build, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Creative / Build, and is it online?

Check: connection. Creative / Build is offline at this moment. Last contact was 45 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on Creative / Build?

No gather rate appears in the name: Creative / Build. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Creative / Build?

Check: map. Procedural, generated by the game, on Creative / Build.

How to join

How do you connect to Creative / Build?

To join: start Rust, press F1 and type client.connect 190.20.228.159:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs163794,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Game build reading: 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.