Test Server
Offline 190.192.19.126:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:35 UTC1d ago | – | – | running | 0 |
| Wed 30 Sep, 22:18 UTC28d ago | 4 | – | 27 days | 0 |
| Sun 27 Sep, 01:47 UTC32d ago | 1 | – | 3.9 days | 1 |
| Sat 26 Sep, 01:47 UTC33d ago | 1 | – | 1 days | 0 |
| Wed 23 Sep, 03:46 UTC36d ago | 1 | – | 2.9 days | 1 |
| Tue 22 Sep, 21:39 UTC36d ago | 1 | – | 0.3 days | 0 |
| Thu 17 Sep, 04:13 UTC42d ago | 1 | – | 5.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 168/500
- 132/100
- 70/700
- 18/200
- 25/1000
- 243/700
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Test Server?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours.
How often does Test Server wipe, and when?
No next wipe can be predicted for Test Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 39 hours ago.
Lists and filters
Which tags does Test Server carry, and what do they mean?
Tags published by Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): Slots: 30; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169423 (Build): Game build reading: 169423; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does Test Server hold among Rust servers?
Player hours over seven days put Test Server at #11,997, in the top 54% of all ranked servers.
How full does Test Server get?
Test Server is not responding; status offline, last seen 32 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 00:00 UTC, 1 players on average.
Operator and location
What location is Test Server hosted in?
No region tag on Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 190.192.19.126:28015.
What Rust version is Test Server on?
Reading: Test Server, Rust network protocol 2635 and build 169423, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Test Server, and is it online?
Reading: offline. Test Server last answered 32 hours ago. Reading: 5% uptime over the last 7 full days. It was up 8 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Test Server configured, and what rules are in force?
No gather rate appears in the name: Test Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Test Server?
The game generates a procedural map for Test Server.
How to join
How can you get onto Test Server?
To join: start Rust, press F1 and type client.connect 190.192.19.126:28015. Or press Launch Rust here and Steam opens the game and connects you.