RUST METRICSFlight deck · live data
Data live Servers11,742 Players66,506 Populated3,391 Fresh wipes 3 h202 Scan5 min
‹ All servers190.120.230.113:28115
Offline Full Queue Fresh wipe Wipe due No query

Rust Oxide Dev - Local

Offline 190.120.230.113:28115 checked 21d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,900top 72%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Rust Oxide Dev - Local wipe?

To tell the rhythm of Rust Oxide Dev - Local, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 22 days 11 hours ago.

Lists and filters

How should you read the tags on Rust Oxide Dev - Local?

These are the tags Rust Oxide Dev - Local publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): The server runs game build 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Oxide Dev - Local appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust Oxide Dev - Local: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Rust Oxide Dev - Local sit in the rankings?

Player hours over seven days put Rust Oxide Dev - Local at #15,900, in the top 72% of all ranked servers.

What player count does Rust Oxide Dev - Local carry?

Status for Rust Oxide Dev - Local: offline. Last seen 21 days 17 hours ago.

Server details

Where does Rust Oxide Dev - Local sit?

No region comes from Rust Oxide Dev - Local. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 190.120.230.113:28115.

What Rust version is Rust Oxide Dev - Local on?

Rust network protocol 2634 and build 167058 on Windows is the build Rust Oxide Dev - Local runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Rust Oxide Dev - Local, and is it online?

Reading: offline. Rust Oxide Dev - Local last answered 21 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 8 October 2026.

Settings and map

What rules does Rust Oxide Dev - Local enforce, and what are its settings?

Reading the name gives no gather rate for Rust Oxide Dev - Local. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust Oxide Dev - Local?

Check: map. Procedural, generated by the game, on Rust Oxide Dev - Local.

How to join

What do you do to join Rust Oxide Dev - Local?

To join: start Rust, press F1 and type client.connect 190.120.230.113:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167058
Build The server runs game build 167058.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.