Toddy Dev Server
Offline 189.80.150.199:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 183/500
- 127/100
- 182/225
- 85/700
- 343/200
- 246/700
Quick answers
from the figures on this pageWipe timing
What wipe timing does Toddy Dev Server follow?
The rhythm of Toddy Dev Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 9 hours ago.
Tag meanings
Which tags does Toddy Dev Server carry, and what do they mean?
These are the tags Toddy Dev Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): Game build reading: 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Toddy Dev Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Toddy Dev Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Toddy Dev Server sit in the rankings?
Player hours over seven days put Toddy Dev Server at #15,836, in the top 72% of all ranked servers.
What is the population on Toddy Dev Server?
Reading for Toddy Dev Server: offline at this moment; last seen 20 days 23 hours ago.
Server details
Which location does Toddy Dev Server run from?
Reading: location. Toddy Dev Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 189.80.150.199:28015.
What Rust version is Toddy Dev Server on?
Reading: Toddy Dev Server, Rust network protocol 2634 and build 167058, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is Toddy Dev Server up, and how often does it stay up?
Reading: offline. Toddy Dev Server last answered 20 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 8 October 2026.
Rules and settings
What settings and rules apply on Toddy Dev Server?
No gather rate appears in the name: Toddy Dev Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How do you connect to Toddy Dev Server?
To join: start Rust, press F1 and type client.connect 189.80.150.199:28015. Or press Launch Rust here and Steam opens the game and connects you.