DarkStyle's Carbon Test Server
Offline 189.203.13.173:28505 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 120/100
- 186/225
- 80/700
- 255/700
- 350/350
Quick answers
from the figures on this pageWipe timing
When does DarkStyle's Carbon Test Server wipe?
The rhythm of DarkStyle's Carbon Test Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 28 days 22 hours ago.
Tag meanings
How should you read the tags on DarkStyle's Carbon Test Server?
Tags published by DarkStyle's Carbon Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show DarkStyle's Carbon Test Server?
Rust Metrics lists featuring DarkStyle's Carbon Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does DarkStyle's Carbon Test Server hold among Rust servers?
Player hours over seven days put DarkStyle's Carbon Test Server at #13,869, in the top 61% of all ranked servers.
What player count does DarkStyle's Carbon Test Server carry?
DarkStyle's Carbon Test Server is not responding; status offline, last seen 26 days 8 hours ago.
Server
What location is DarkStyle's Carbon Test Server hosted in?
No region comes from DarkStyle's Carbon Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 189.203.13.173:28505.
What Rust version is DarkStyle's Carbon Test Server on?
Rust network protocol 2634 and build 166586 on Windows is the build DarkStyle's Carbon Test Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is DarkStyle's Carbon Test Server up, and how often does it stay up?
Check: connection. DarkStyle's Carbon Test Server is offline at this moment. Last contact was 26 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 3 October 2026.
Rules and settings
What rules does DarkStyle's Carbon Test Server enforce, and what are its settings?
Reading the name gives no gather rate for DarkStyle's Carbon Test Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DarkStyle's Carbon Test Server?
Procedural map on DarkStyle's Carbon Test Server, made by the game's generator.
Join
How do you connect to DarkStyle's Carbon Test Server?
Press F1 in Rust and enter client.connect 189.203.13.173:28505. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.