RUST METRICSFlight deck · live data
Data live Servers11,865 Players95,534 Populated3,881 Fresh wipes 3 h381 Scan5 min
‹ All servers189.203.13.173:28505
Offline Full Queue Fresh wipe Wipe due No query

DarkStyle's Carbon Test Server

Offline 189.203.13.173:28505 checked 26d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,869top 61%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does DarkStyle's Carbon Test Server wipe?

The rhythm of DarkStyle's Carbon Test Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 28 days 22 hours ago.

Tag meanings

How should you read the tags on DarkStyle's Carbon Test Server?

Tags published by DarkStyle's Carbon Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show DarkStyle's Carbon Test Server?

Rust Metrics lists featuring DarkStyle's Carbon Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does DarkStyle's Carbon Test Server hold among Rust servers?

Player hours over seven days put DarkStyle's Carbon Test Server at #13,869, in the top 61% of all ranked servers.

What player count does DarkStyle's Carbon Test Server carry?

DarkStyle's Carbon Test Server is not responding; status offline, last seen 26 days 8 hours ago.

Server

What location is DarkStyle's Carbon Test Server hosted in?

No region comes from DarkStyle's Carbon Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 189.203.13.173:28505.

What Rust version is DarkStyle's Carbon Test Server on?

Rust network protocol 2634 and build 166586 on Windows is the build DarkStyle's Carbon Test Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is DarkStyle's Carbon Test Server up, and how often does it stay up?

Check: connection. DarkStyle's Carbon Test Server is offline at this moment. Last contact was 26 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 3 October 2026.

Rules and settings

What rules does DarkStyle's Carbon Test Server enforce, and what are its settings?

Reading the name gives no gather rate for DarkStyle's Carbon Test Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on DarkStyle's Carbon Test Server?

Procedural map on DarkStyle's Carbon Test Server, made by the game's generator.

Join

How do you connect to DarkStyle's Carbon Test Server?

Press F1 in Rust and enter client.connect 189.203.13.173:28505. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166586
Build Build 166586.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.