SpyExpeditions Development Server
Offline 189.110.255.189:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 133/100
- 185/225
- 94/700
- 231/700
- 348/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does SpyExpeditions Development Server follow?
To tell the rhythm of SpyExpeditions Development Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 15 days 19 hours ago.
Tag meanings
How should you read the tags on SpyExpeditions Development Server?
These are the tags SpyExpeditions Development Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does SpyExpeditions Development Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry SpyExpeditions Development Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does SpyExpeditions Development Server hold among Rust servers?
Ranking for SpyExpeditions Development Server: #13,038 on seven-day player hours, top 59% of all ranked servers.
What is the population on SpyExpeditions Development Server?
Reading for SpyExpeditions Development Server: offline at this moment; last seen 9 days 17 hours ago.
Server details
What location is SpyExpeditions Development Server hosted in?
Reading: location. SpyExpeditions Development Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 189.110.255.189:28015.
What Rust version is SpyExpeditions Development Server on?
Reading: SpyExpeditions Development Server, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is SpyExpeditions Development Server up, and how often does it stay up?
Check: connection. SpyExpeditions Development Server is offline at this moment. Last contact was 9 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 October 2026.
Map and rules
How is SpyExpeditions Development Server configured, and what rules are in force?
Reading the name gives no gather rate for SpyExpeditions Development Server. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on SpyExpeditions Development Server?
Check: map. Procedural, generated by the game, on SpyExpeditions Development Server.
Connection
How do you connect to SpyExpeditions Development Server?
To join: start Rust, press F1 and type client.connect 189.110.255.189:28015. Or press Launch Rust here and Steam opens the game and connects you.