Rust Plus200 Teste
Online 188.82.56.95:28015 checked 6m ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:58 UTC3h ago | – | – | running | 0 |
| Mon 26 Oct, 23:28 UTC1d ago | – | – | – | 0 |
| Mon 19 Oct, 15:35 UTC8d ago | 1 | halved by day 1 | 7.3 days | 0 |
| Sat 17 Oct, 23:56 UTC10d ago | 1 | – | 1.7 days | 1 |
| Wed 14 Oct, 09:38 UTC13d ago | 1 | halved by day 1 | 3.6 days | 0 |
| Thu 8 Oct, 21:42 UTC19d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Wed 7 Oct, 02:37 UTC20d ago | 1 | – | 1.8 days | 0 |
| Mon 5 Oct, 16:21 UTC22d ago | 1 | – | 1.4 days | 0 |
| Sun 4 Oct, 15:38 UTC23d ago | 1 | – | 1 days | 1 |
| Sat 3 Oct, 22:40 UTC24d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 129/100
- 44/225
- 32/700
- 9/200
- 0/500
Quick answers
from the figures on this pageReset cycle
What happens on Rust Plus200 Teste when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does Rust Plus200 Teste follow?
There is no next wipe to predict: Rust Plus200 Teste wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 hours ago.
Tags
How should you read the tags on Rust Plus200 Teste?
Tags published by Rust Plus200 Teste, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust Plus200 Teste appear in Rust Metrics lists and filters?
On Rust Metrics, Rust Plus200 Teste sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
What position does Rust Plus200 Teste hold among Rust servers?
Ranking for Rust Plus200 Teste: #11,189 on seven-day player hours, top 50% of all ranked servers.
What is the population on Rust Plus200 Teste?
1 of 15 slots are filled on Rust Plus200 Teste right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 06:00 UTC over the last 48 hours.
Server
Where does Rust Plus200 Teste sit?
No region tag on Rust Plus200 Teste. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 188.82.56.95:28015.
What Rust version is Rust Plus200 Teste on?
Reading: Rust Plus200 Teste, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Rust Plus200 Teste, and is it online now?
Reading: online. Rust Plus200 Teste answers right now. Uptime for the last 7 full days: 15 of 168 hours, or 9%. Check: first contact. Rust Metrics logged it on 3 October 2026.
Map and rules
What rules does Rust Plus200 Teste enforce, and what are its settings?
Reading the name gives no gather rate for Rust Plus200 Teste. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust Plus200 Teste?
From seed 1517734688, the game generates the procedural map on Rust Plus200 Teste. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Rust Plus200 Teste?
Press F1 in Rust and enter client.connect 188.82.56.95:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
