Test
Offline 188.75.159.118:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 16:40 UTC7d ago | 0 | – | running | 1 |
| Sat 17 Oct, 23:31 UTC11d ago | 1 | – | 3.7 days | 0 |
| Fri 16 Oct, 14:37 UTC12d ago | 1 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/500
- 121/100
- 186/225
- 58/700
- 6/200
- 23/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Test?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
When does Test wipe?
No next wipe can be predicted for Test, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 16 hours ago.
Tag meanings
How should you read the tags on Test?
Tags published by Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; v2574 (Protocol): Your game must run protocol 2574 to get in; cs111282 (Build): Game build reading: 111282; ptrak (Networking): Network layer: RakNet, the standard for the game; $rger (Region code): ger is the region code on record; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test appear in Rust Metrics lists and filters?
On Rust Metrics, Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.
Occupancy
Where does Test sit in the rankings?
Player hours over seven days put Test at #15,452, in the top 69% of all ranked servers.
What is the population on Test?
Reading for Test: offline at this moment; last seen 7 days 16 hours ago.
Server
Where does Test sit?
Reading: location. Test gives no region, with region code ger. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 188.75.159.118:28015.
What Rust version is Test on?
Version check: Rust network protocol 2574 and build 111282 on Windows, run by Test. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Test, and is it online?
Test reports offline. The last reading came 7 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 11 October 2026.
Rules and settings
What settings and rules apply on Test?
No gather rate appears in the name: Test. Check: group limit. None published. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Test?
The game generates a procedural map for Test.
Connection
How do you connect to Test?
To join: start Rust, press F1 and type client.connect 188.75.159.118:28015. Or press Launch Rust here and Steam opens the game and connects you.