PlayerBots lab (local)
Offline 188.53.124.32:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does PlayerBots lab (local) follow?
Its rhythm cannot be told from the wipes of PlayerBots lab (local) on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 5 hours ago the current world was made.
Tag meanings
Which tags does PlayerBots lab (local) carry, and what do they mean?
Tags published by PlayerBots lab (local), read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show PlayerBots lab (local)?
These Rust Metrics lists carry PlayerBots lab (local): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does PlayerBots lab (local) hold among Rust servers?
Player hours over seven days put PlayerBots lab (local) at #15,950, in the top 71% of all ranked servers.
What player count does PlayerBots lab (local) carry?
Status for PlayerBots lab (local): offline. Last seen 22 days 18 hours ago.
Server
Where does PlayerBots lab (local) sit?
Reading: location. PlayerBots lab (local) gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 188.53.124.32:28015.
What Rust version is PlayerBots lab (local) on?
Rust network protocol 2634 and build 166652 on Windows is the build PlayerBots lab (local) runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on PlayerBots lab (local), and is it online?
Check: connection. PlayerBots lab (local) is offline at this moment. Last contact was 22 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 5 October 2026.
Rules and settings
What rules does PlayerBots lab (local) enforce, and what are its settings?
Reading the name gives no gather rate for PlayerBots lab (local). No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is PlayerBots lab (local) on?
Procedural map on PlayerBots lab (local), made by the game's generator.
How to join
What do you do to join PlayerBots lab (local)?
Press F1 in Rust and enter client.connect 188.53.124.32:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.