TroubleChute
Offline 188.255.236.151:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/500
- 134/100
- 135/225
- 28/200
- 147/700
- 46/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does TroubleChute follow?
To tell the rhythm of TroubleChute, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 8 hours ago.
Tag meanings
How should you read the tags on TroubleChute?
These are the tags TroubleChute publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TroubleChute appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does TroubleChute hold among Rust servers?
Player hours over seven days put TroubleChute at #12,595, in the top 57% of all ranked servers.
What player count does TroubleChute carry?
TroubleChute is not responding; status offline, last seen 2 days 4 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server details
What location is TroubleChute hosted in?
Reading: location. TroubleChute gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 188.255.236.151:28015.
What Rust version is TroubleChute on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by TroubleChute. To get in, your game needs the same protocol; Steam applies the update.
Is TroubleChute up, and how often does it stay up?
Check: connection. TroubleChute is offline at this moment. Last contact was 2 days 4 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Rules and settings
How is TroubleChute configured, and what rules are in force?
No gather rate appears in the name: TroubleChute. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is TroubleChute on?
The game generates a procedural map for TroubleChute.
Join
What do you do to join TroubleChute?
Check: join. Open Rust, press F1, then enter client.connect 188.255.236.151:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.