RUST METRICSFlight deck · live data
Data live Servers11,840 Players80,134 Populated3,897 Fresh wipes 3 h163 Scan5 min
‹ All servers188.255.236.151:28015
Offline Full Queue Fresh wipe Wipe due No query

TroubleChute

Offline 188.255.236.151:28015 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#12,595top 57%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does TroubleChute follow?

To tell the rhythm of TroubleChute, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 8 hours ago.

Tag meanings

How should you read the tags on TroubleChute?

These are the tags TroubleChute publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does TroubleChute appear in Rust Metrics lists and filters?

These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does TroubleChute hold among Rust servers?

Player hours over seven days put TroubleChute at #12,595, in the top 57% of all ranked servers.

What player count does TroubleChute carry?

TroubleChute is not responding; status offline, last seen 2 days 4 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server details

What location is TroubleChute hosted in?

Reading: location. TroubleChute gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 188.255.236.151:28015.

What Rust version is TroubleChute on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by TroubleChute. To get in, your game needs the same protocol; Steam applies the update.

Is TroubleChute up, and how often does it stay up?

Check: connection. TroubleChute is offline at this moment. Last contact was 2 days 4 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.

Rules and settings

How is TroubleChute configured, and what rules are in force?

No gather rate appears in the name: TroubleChute. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is TroubleChute on?

The game generates a procedural map for TroubleChute.

Join

What do you do to join TroubleChute?

Check: join. Open Rust, press F1, then enter client.connect 188.255.236.151:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.