IKS[211 Devblog]
Offline 188.241.241.235:27015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 103/500
- 128/100
- 155/225
- 63/700
- 195/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
When does IKS[211 Devblog] wipe?
The rhythm of IKS[211 Devblog]'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 16 days 21 hours ago.
Lists and filters
How should you read the tags on IKS[211 Devblog]?
Tags published by IKS[211 Devblog], read by the game's server browser: mp10 (Max players): 10 slots in total; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Check: category. Modded, because plugins or settings alter the game; hb68d7370 (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show IKS[211 Devblog]?
These Rust Metrics lists carry IKS[211 Devblog]: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.
Population
What position does IKS[211 Devblog] hold among Rust servers?
Player hours over seven days put IKS[211 Devblog] at #13,075, in the top 60% of all ranked servers.
What is the population on IKS[211 Devblog]?
Status for IKS[211 Devblog]: offline. Last seen 11 days 10 hours ago.
Server details
What location is IKS[211 Devblog] hosted in?
No region tag on IKS[211 Devblog]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 188.241.241.235:27015.
What Rust version is IKS[211 Devblog] on?
Version check: Rust network protocol 2164 on Windows, run by IKS[211 Devblog]. Matching protocol is required to join. Let Steam update your game.
How reliable is IKS[211 Devblog], and is it online now?
Reading: offline. IKS[211 Devblog] last answered 11 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 October 2026.
Settings and map
What rules does IKS[211 Devblog] enforce, and what are its settings?
Check: gather rate. The name IKS[211 Devblog] does not state one. The group limit is not published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: anti-cheat. VAC, Valve's system, is off.
Connection
What do you do to join IKS[211 Devblog]?
Press F1 in Rust and enter client.connect 188.241.241.235:27015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.