testserver
Offline 188.236.229.98:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 20/250
- 50/150
- 11/200
- 6/100
- 2/10
- 0/200
Quick answers
from the figures on this pageWipe schedule
When does testserver wipe?
Its rhythm cannot be told from the wipes of testserver on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 17 hours ago.
Tags
How should you read the tags on testserver?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts5 (Group limit): Team cap: 5; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Game build reading: 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from testserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does testserver appear in Rust Metrics lists and filters?
Rust Metrics lists featuring testserver: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does testserver sit in the rankings?
Ranking for testserver: #12,917 on seven-day player hours, top 60% of all ranked servers.
How full does testserver get?
Reading for testserver: offline at this moment; last seen 12 days 19 hours ago.
Operator and location
What location is testserver hosted in?
No region comes from testserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 188.236.229.98:28015.
What Rust version is testserver on?
Rust network protocol 2634 and build 167058 on Windows is the build testserver runs. Matching protocol is required to join. Let Steam update your game.
Is testserver up, and how often does it stay up?
Reading: offline. testserver last answered 12 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.
Settings and map
What settings and rules apply on testserver?
Reading the name gives no gather rate for testserver. Group size, maximum: 5 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on testserver?
Procedural map on testserver, made by the game's generator.
Connection
How do you connect to testserver?
Check: join. Open Rust, press F1, then enter client.connect 188.236.229.98:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.