RUST METRICSFlight deck · live data
Data live Servers11,828 Players91,106 Populated3,754 Fresh wipes 3 h433 Scan5 min
‹ All servers188.194.48.109:28015
Offline Full Queue Fresh wipe Wipe due No query

[DEV] Blackout Monument Event Testserver

Offline 188.194.48.109:28015 checked 4d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#11,865top 53%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does [DEV] Blackout Monument Event Testserver follow?

Its rhythm cannot be told from the wipes of [DEV] Blackout Monument Event Testserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 8 days 22 hours ago.

Lists and filters

How should you read the tags on [DEV] Blackout Monument Event Testserver?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from [DEV] Blackout Monument Event Testserver. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [DEV] Blackout Monument Event Testserver appear in Rust Metrics lists and filters?

On Rust Metrics, [DEV] Blackout Monument Event Testserver sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does [DEV] Blackout Monument Event Testserver hold among Rust servers?

Player hours over seven days put [DEV] Blackout Monument Event Testserver at #11,865, in the top 53% of all ranked servers.

How full does [DEV] Blackout Monument Event Testserver get?

Reading for [DEV] Blackout Monument Event Testserver: offline at this moment; last seen 4 days 6 hours ago. Check: players over seven days. Average 0, peak 1.

Server

Where does [DEV] Blackout Monument Event Testserver sit?

No region tag on [DEV] Blackout Monument Event Testserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 188.194.48.109:28015.

What Rust version is [DEV] Blackout Monument Event Testserver on?

Rust network protocol 2635 and build 168909 on Windows is the build [DEV] Blackout Monument Event Testserver runs. Matching protocol is required to join. Let Steam update your game.

How reliable is [DEV] Blackout Monument Event Testserver, and is it online now?

Reading: offline. [DEV] Blackout Monument Event Testserver last answered 4 days 6 hours ago. Uptime for the last 7 full days: 31 of 168 hours, or 18%. The first sighting on Rust Metrics was 20 October 2026.

Settings and map

What settings and rules apply on [DEV] Blackout Monument Event Testserver?

Reading the name gives no gather rate for [DEV] Blackout Monument Event Testserver. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is off. That is Valve's anti-cheat.

Which map is live on [DEV] Blackout Monument Event Testserver?

Procedural map on [DEV] Blackout Monument Event Testserver, made by the game's generator.

Join

How do you connect to [DEV] Blackout Monument Event Testserver?

To join: start Rust, press F1 and type client.connect 188.194.48.109:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.