[DEV] Blackout Monument Event Testserver
Offline 188.194.48.109:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 68/500
- 131/100
- 115/225
- 38/700
- 124/700
- 346/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does [DEV] Blackout Monument Event Testserver follow?
Its rhythm cannot be told from the wipes of [DEV] Blackout Monument Event Testserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 8 days 22 hours ago.
Lists and filters
How should you read the tags on [DEV] Blackout Monument Event Testserver?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from [DEV] Blackout Monument Event Testserver. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [DEV] Blackout Monument Event Testserver appear in Rust Metrics lists and filters?
On Rust Metrics, [DEV] Blackout Monument Event Testserver sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does [DEV] Blackout Monument Event Testserver hold among Rust servers?
Player hours over seven days put [DEV] Blackout Monument Event Testserver at #11,865, in the top 53% of all ranked servers.
How full does [DEV] Blackout Monument Event Testserver get?
Reading for [DEV] Blackout Monument Event Testserver: offline at this moment; last seen 4 days 6 hours ago. Check: players over seven days. Average 0, peak 1.
Server
Where does [DEV] Blackout Monument Event Testserver sit?
No region tag on [DEV] Blackout Monument Event Testserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 188.194.48.109:28015.
What Rust version is [DEV] Blackout Monument Event Testserver on?
Rust network protocol 2635 and build 168909 on Windows is the build [DEV] Blackout Monument Event Testserver runs. Matching protocol is required to join. Let Steam update your game.
How reliable is [DEV] Blackout Monument Event Testserver, and is it online now?
Reading: offline. [DEV] Blackout Monument Event Testserver last answered 4 days 6 hours ago. Uptime for the last 7 full days: 31 of 168 hours, or 18%. The first sighting on Rust Metrics was 20 October 2026.
Settings and map
What settings and rules apply on [DEV] Blackout Monument Event Testserver?
Reading the name gives no gather rate for [DEV] Blackout Monument Event Testserver. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is off. That is Valve's anti-cheat.
Which map is live on [DEV] Blackout Monument Event Testserver?
Procedural map on [DEV] Blackout Monument Event Testserver, made by the game's generator.
Join
How do you connect to [DEV] Blackout Monument Event Testserver?
To join: start Rust, press F1 and type client.connect 188.194.48.109:28015. Or press Launch Rust here and Steam opens the game and connects you.