RUST METRICSFlight deck · live data
Data live Servers11,694 Players45,403 Populated3,140 Fresh wipes 3 h97 Scan5 min
‹ All servers188.190.43.8:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Shorts Studio - Local

Offline 188.190.43.8:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#13,822top 62%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct13 Oct21 Oct28 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 11:23 UTC24d ago 1 – running 0
Tue 22 Sep, 11:45 UTC36d ago 1 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Rust Shorts Studio - Local?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does Rust Shorts Studio - Local follow?

The rhythm of Rust Shorts Studio - Local's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 13 hours ago the current world was made.

Tag meanings

How should you read the tags on Rust Shorts Studio - Local?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Rust Shorts Studio - Local. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rust Shorts Studio - Local appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Shorts Studio - Local: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Rust Shorts Studio - Local sit in the rankings?

Ranking for Rust Shorts Studio - Local: #13,822 on seven-day player hours, top 62% of all ranked servers.

What is the population on Rust Shorts Studio - Local?

Status for Rust Shorts Studio - Local: offline. Last seen 38 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 10:00 UTC over the last 48 hours.

Server details

Where does Rust Shorts Studio - Local sit?

No region tag on Rust Shorts Studio - Local. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 188.190.43.8:28015.

What Rust version is Rust Shorts Studio - Local on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rust Shorts Studio - Local. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Rust Shorts Studio - Local, and is it online?

Rust Shorts Studio - Local reports offline. The last reading came 38 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.

Map and rules

How is Rust Shorts Studio - Local configured, and what rules are in force?

No gather rate appears in the name: Rust Shorts Studio - Local. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust Shorts Studio - Local?

Procedural map on Rust Shorts Studio - Local, made by the game's generator.

Connection

What do you do to join Rust Shorts Studio - Local?

Check: join. Open Rust, press F1, then enter client.connect 188.190.43.8:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.