RUST METRICSFlight deck · live data
Data live Servers11,881 Players95,949 Populated4,100 Fresh wipes 3 h160 Scan5 min
‹ All servers188.19.61.93:28015
Offline Full Queue Fresh wipe Wipe due No query

Raid Simulator [Devblog 116] NO-STEAM

Offline 188.19.61.93:28015 checked 33d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,551top 71%
Last wipe–no schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep23 Sep25 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Raid Simulator [Devblog 116] NO-STEAM wipe, and when?

The rhythm of Raid Simulator [Devblog 116] NO-STEAM's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC.

Tags

How should you read the tags on Raid Simulator [Devblog 116] NO-STEAM?

Tags published by Raid Simulator [Devblog 116] NO-STEAM, read by the game's server browser: mp100 (Max players): The server holds 100 slots; v1381 (Protocol): Match the game version: protocol 1381 is required; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Modded: plugins or settings depart from the stock game; h202183d3 (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Raid Simulator [Devblog 116] NO-STEAM appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Raid Simulator [Devblog 116] NO-STEAM: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.

Occupancy

Where does Raid Simulator [Devblog 116] NO-STEAM sit in the rankings?

Ranking for Raid Simulator [Devblog 116] NO-STEAM: #15,551 on seven-day player hours, top 71% of all ranked servers.

What is the population on Raid Simulator [Devblog 116] NO-STEAM?

Reading for Raid Simulator [Devblog 116] NO-STEAM: offline at this moment; last seen 33 days 21 hours ago.

Operator and location

Where does Raid Simulator [Devblog 116] NO-STEAM sit?

No region tag on Raid Simulator [Devblog 116] NO-STEAM. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 188.19.61.93:28015.

What Rust version is Raid Simulator [Devblog 116] NO-STEAM on?

Reading: Raid Simulator [Devblog 116] NO-STEAM, Rust network protocol 1381, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Raid Simulator [Devblog 116] NO-STEAM, and is it online now?

Raid Simulator [Devblog 116] NO-STEAM reports offline. The last reading came 33 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 September 2026.

Map and rules

How is Raid Simulator [Devblog 116] NO-STEAM configured, and what rules are in force?

Reading the name gives no gather rate for Raid Simulator [Devblog 116] NO-STEAM. The group limit is not published. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. VAC is off. That is Valve's anti-cheat.

Which map is live on Raid Simulator [Devblog 116] NO-STEAM?

Check: map. Procedural, generated by the game, on Raid Simulator [Devblog 116] NO-STEAM.

How to join

How can you get onto Raid Simulator [Devblog 116] NO-STEAM?

Press F1 in Rust and enter client.connect 188.19.61.93:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as oxide,modded,mp100,v1381,h202183d3

Game

mp100
Max players The server holds 100 slots.
v1381
Protocol Match the game version: protocol 1381 is required.

Mods and access

oxide
Oxide Plugin framework in use: Oxide (uMod).
modded
Modded Modded: plugins or settings depart from the stock game.

Other

h202183d3
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.