Raid Simulator [Devblog 116] NO-STEAM
Offline 188.19.61.93:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 213/500
- 131/100
- 190/225
- 35/200
- 191/700
- 67/1000
Quick answers
from the figures on this pageReset cycle
How often does Raid Simulator [Devblog 116] NO-STEAM wipe, and when?
The rhythm of Raid Simulator [Devblog 116] NO-STEAM's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC.
Tags
How should you read the tags on Raid Simulator [Devblog 116] NO-STEAM?
Tags published by Raid Simulator [Devblog 116] NO-STEAM, read by the game's server browser: mp100 (Max players): The server holds 100 slots; v1381 (Protocol): Match the game version: protocol 1381 is required; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Modded: plugins or settings depart from the stock game; h202183d3 (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Raid Simulator [Devblog 116] NO-STEAM appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Raid Simulator [Devblog 116] NO-STEAM: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.
Occupancy
Where does Raid Simulator [Devblog 116] NO-STEAM sit in the rankings?
Ranking for Raid Simulator [Devblog 116] NO-STEAM: #15,551 on seven-day player hours, top 71% of all ranked servers.
What is the population on Raid Simulator [Devblog 116] NO-STEAM?
Reading for Raid Simulator [Devblog 116] NO-STEAM: offline at this moment; last seen 33 days 21 hours ago.
Operator and location
Where does Raid Simulator [Devblog 116] NO-STEAM sit?
No region tag on Raid Simulator [Devblog 116] NO-STEAM. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 188.19.61.93:28015.
What Rust version is Raid Simulator [Devblog 116] NO-STEAM on?
Reading: Raid Simulator [Devblog 116] NO-STEAM, Rust network protocol 1381, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Raid Simulator [Devblog 116] NO-STEAM, and is it online now?
Raid Simulator [Devblog 116] NO-STEAM reports offline. The last reading came 33 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 September 2026.
Map and rules
How is Raid Simulator [Devblog 116] NO-STEAM configured, and what rules are in force?
Reading the name gives no gather rate for Raid Simulator [Devblog 116] NO-STEAM. The group limit is not published. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. VAC is off. That is Valve's anti-cheat.
Which map is live on Raid Simulator [Devblog 116] NO-STEAM?
Check: map. Procedural, generated by the game, on Raid Simulator [Devblog 116] NO-STEAM.
How to join
How can you get onto Raid Simulator [Devblog 116] NO-STEAM?
Press F1 in Rust and enter client.connect 188.19.61.93:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.