nameserver
Offline 188.19.165.226:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 170/500
- 131/100
- 75/700
- 16/200
- 23/1000
- 252/700
Quick answers
from the figures on this pageReset cycle
How often does nameserver wipe, and when?
The rhythm of nameserver's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 6 hours ago the current world was made.
Tag meanings
How should you read the tags on nameserver?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from nameserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does nameserver appear in Rust Metrics lists and filters?
Rust Metrics lists featuring nameserver: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does nameserver sit in the rankings?
Player hours over seven days put nameserver at #13,632, in the top 62% of all ranked servers.
What is the population on nameserver?
nameserver is not responding; status offline, last seen 18 days 18 hours ago.
Operator and location
Where does nameserver sit?
Reading: location. nameserver gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 188.19.165.226:28015.
What Rust version is nameserver on?
Reading: nameserver, Rust network protocol 2634 and build 166494, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is nameserver, and is it online now?
Check: connection. nameserver is offline at this moment. Last contact was 18 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 5 October 2026.
Rules and settings
How is nameserver configured, and what rules are in force?
No gather rate appears in the name: nameserver. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on nameserver?
The game generates a procedural map for nameserver.
Connection
How can you get onto nameserver?
Check: join. Open Rust, press F1, then enter client.connect 188.19.165.226:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.