DevHev Local
Offline 188.187.132.165:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 170/500
- 135/100
- 186/225
- 81/700
- 251/700
- 350/350
Quick answers
from the figures on this pageWipe timing
How often does DevHev Local wipe, and when?
To tell the rhythm of DevHev Local, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 55 days 19 hours ago the current world was made.
Tag meanings
Which tags does DevHev Local carry, and what do they mean?
Tags published by DevHev Local, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): The server runs game build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does DevHev Local appear in Rust Metrics lists and filters?
These Rust Metrics lists carry DevHev Local: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does DevHev Local sit in the rankings?
Player hours over seven days put DevHev Local at #14,511, in the top 61% of all ranked servers.
What player count does DevHev Local carry?
DevHev Local is not responding; status offline, last seen 31 days 20 hours ago.
Server details
Where does DevHev Local sit?
Reading: location. DevHev Local gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 188.187.132.165:28015.
What Rust version is DevHev Local on?
Rust network protocol 2633 and build 162929 on Windows is the build DevHev Local runs. To get in, your game needs the same protocol; Steam applies the update.
Is DevHev Local up, and how often does it stay up?
Reading: offline. DevHev Local last answered 31 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does DevHev Local enforce, and what are its settings?
No gather rate appears in the name: DevHev Local. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DevHev Local?
Procedural map on DevHev Local, made by the game's generator.
How to join
How can you get onto DevHev Local?
Press F1 in Rust and enter client.connect 188.187.132.165:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.