nameserver
Offline 188.170.80.91:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 128/500
- 128/100
- 121/225
- 26/200
- 115/700
- 37/1000
Quick answers
from the figures on this pageReset cycle
How often does nameserver wipe, and when?
Its rhythm cannot be told from the wipes of nameserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 10 hours ago.
Lists and filters
Which tags does nameserver carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from nameserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does nameserver appear in Rust Metrics lists and filters?
On Rust Metrics, nameserver sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does nameserver hold among Rust servers?
Ranking for nameserver: #15,901 on seven-day player hours, top 72% of all ranked servers.
What is the population on nameserver?
nameserver is not responding; status offline, last seen 20 days ago.
Operator and location
Where does nameserver sit?
No region comes from nameserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 188.170.80.91:28015.
What Rust version is nameserver on?
Rust network protocol 2634 and build 166652 on Windows is the build nameserver runs. Matching protocol is required to join. Let Steam update your game.
How reliable is nameserver, and is it online now?
Check: connection. nameserver is offline at this moment. Last contact was 20 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 7 October 2026.
Map and rules
What settings and rules apply on nameserver?
Check: gather rate. The name nameserver does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is nameserver on?
The game generates a procedural map for nameserver.
How to join
How do you connect to nameserver?
Press F1 in Rust and enter client.connect 188.170.80.91:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.