Test server
Offline 188.16.49.20:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 94/500
- 124/100
- 102/225
- 82/700
- 28/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
When does Test server wipe?
The rhythm of Test server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 85 days 10 hours ago.
Tags
Which tags does Test server carry, and what do they mean?
Tags published by Test server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Game build reading: 163207; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Test server?
On Rust Metrics, Test server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Test server sit in the rankings?
Ranking for Test server: #13,671 on seven-day player hours, top 61% of all ranked servers.
How full does Test server get?
Status for Test server: offline. Last seen 33 days 22 hours ago.
Server details
Which location does Test server run from?
No region tag on Test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 188.16.49.20:28015.
What Rust version is Test server on?
Rust network protocol 2633 and build 163207 on Windows is the build Test server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Test server up, and how often does it stay up?
Test server reports offline. The last reading came 33 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 24 September 2026.
Settings and map
What rules does Test server enforce, and what are its settings?
Reading the name gives no gather rate for Test server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How do you connect to Test server?
Press F1 in Rust and enter client.connect 188.16.49.20:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.