RFBench
Offline 188.154.61.10:28019 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 169/500
- 128/100
- 81/700
- 23/200
- 25/1000
- 265/700
Quick answers
from the figures on this pageReset cycle
What wipe timing does RFBench follow?
Its rhythm cannot be told from the wipes of RFBench on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 22 hours ago.
Tags
How should you read the tags on RFBench?
These are the tags RFBench publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RFBench appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RFBench: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does RFBench sit in the rankings?
Ranking for RFBench: #15,326 on seven-day player hours, top 69% of all ranked servers.
What player count does RFBench carry?
RFBench is not responding; status offline, last seen 2 days 22 hours ago. Check: player average. 0 over the last seven days.
Operator and location
What location is RFBench hosted in?
Reading: location. RFBench gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 188.154.61.10:28019.
What Rust version is RFBench on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by RFBench. Matching protocol is required to join. Let Steam update your game.
Is RFBench up, and how often does it stay up?
Check: connection. RFBench is offline at this moment. Last contact was 2 days 22 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. The first sighting on Rust Metrics was 26 October 2026.
Map and rules
What settings and rules apply on RFBench?
Reading the name gives no gather rate for RFBench. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RFBench?
The game generates a procedural map for RFBench.
Join
How do you connect to RFBench?
Check: join. Open Rust, press F1, then enter client.connect 188.154.61.10:28019. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.